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Subj: INTRODUCTION TO PACKET RADIO - PART 4
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INTRODUCTION TO PACKET RADIO - PART 4 - by Larry Kenney, WB9LOZ 
USING DIGIPEATERS AND NODES: 
DIGIPEATERS: 
Digipeater is the term used to describe a packet radio digital repeater.  
Unlike the FM voice repeaters, most digipeaters operate on simplex and do 
not receive and transmit simultaneously.  They receive the digital infor- 
mation, temporarily store it and then turn around and retransmit it.  Your 
TNC can be used by others as a digipeater if you have the command DIGIPEAT 
turned ON. 
You use a digipeater by entering its callsign after a V or VIA in your 
connect sequence.  Here are some examples of proper connect sequences: 
C W6PW-3 V WB9LOZ-2 
C N6ZYX V WA6FSP-1,WD6EOB-3 
C W6ABY-4 V K6MYX,N2WLP-2,AB6XO 
In the first example, the sequence shown means: Connect to W6PW-3 via 
the WB9LOZ-2 digipeater. 
Your TNC will allow you to enter up to eight digipeaters in your connect 
sequence or in your UNPROTO path, but using more than 3 usually means long 
waits, lots of repeated packets and frequent disconnects, due to noise 
and other signals encountered on the frequency. 
When entering the list of digipeaters in your connect sequence, you must 
make sure that you enter them in the exact order that your signal will use 
them.  You must separate the calls by commas, without any spaces, and the 
EXACT callsigns must be used, including the SSID, if any.  That means you 
need to know what digipeaters are out there before you begin randomly 
trying to connect to someone.  Turn MONITOR ON and watch for the paths 
that other stations are using. 
Something to remember when using digipeaters is the difference between 
making a connection and sending information packets.  If the path isn't 
all that good, you might be able to get a connect request through, but 
will have a difficult time with packets after that.  The connect request 
is short so it has much less of a chance of being destroyed by noise or 
collisions than a packet containing information.  Keeping information 
packets short (PACLEN set to 40 or less) can help keep retries down when 
the path is less than ideal. 
NODES: 
Net/Rom, TheNet, G8BPQ packet switch and KA-Node are names that refer to a 
device called a packet node.  This is another means of connecting to other 
packet stations.  Later on in this series you'll find a complete review of 
node operation, but for now we'll cover the basics so that you can begin to 
use the node network.  The difference between a digipeater and a node that 
you should note here is that you connect to a node rather than using it in 
a connect path as you do with a digipeater.  Some packet stations are set 
up so that they can be used as a digipeater and as a node. 
First, you need to determine what nodes are located close to you.  You can 
do this by monitoring and watching for an ID, or by watching to see what 
other stations in your area are using.  It is most common for a node to 
have an alias ID in addition to its callsign.  Once you determine the call- 
sign or alias of a local node, you connect to it the same way as you connect 
to any other packet station.  You may use either the callsign or the alias 
to make the connection.  For example, the node I operate has the alias ID 
of BERKLY and the callsign of WB9LOZ-2, so you could connect to it using 
C BERKLY or C WB9LOZ-2.  Either one will work. 
When you connect to a node, your TNC automatically switches to converse 
mode, just like when you connect to any packet station.  Anything you now 
type is sent to the node as a packet, and the node acknowledges each packet 
back to your TNC.  For the remainder of your connection your TNC works only 
with this one node. 
To use the node network to connect to another local station, you simply 
connect to the node and then enter a connect request to the other station. 
Say you wanted to connect to K9AT using the WB9LOZ-2 node.  You first 
connect to WB9LOZ-2 (C WB9LOZ-2) and then, while you ARE STILL CONNECTED 
TO THE NODE, you enter the connect request to K9AT (C K9AT).  The node 
will then retransmit your connect request and you'll receive one of two 
responses: "Connected to K9AT" or "Failure with K9AT".  Once you are 
connected you hold your QSO just as if you had connected direct or via a 
digipeater.  When your QSO is finished, go to command mode on your TNC 
(Control C) and enter "D" (CR) and you will be disconnected from the node 
and the station you were working. 
Some nodes have a BYE command available for disconnecting.  You can get a  
list of available commands from any node by sending a question mark.  All  
of the node commands will be covered in detail later in this series. 
(NOTE: If the node you're using is a G8BPQ packet switch, it might have 
several frequency ports.  You'll have to enter a port number between the 
C and the callsign in your connect request to indicate the frequency you 
want to use, such as: C 2 K9AT.  Enter "PORTS" for a list of the frequency 
ports.) 
NODE NETWORK: 
The packet nodes work together to form a packet node network.  Once an 
hour each node transmits a list of other nodes that it knows about.  The 
neighbouring nodes use this information to keep track of the other nodes 
in the network.  We will discuss how all of this works later on in the 
series. 
When you're connected to a node you can enter: NODES (or N) <CR> and 
you'll receive a list of other nodes that you can reach on the network 
from the node you're using.  You'll note that the node list will vary in 
length and in the calls listed as you move from frequency to frequency, 
since all frequencies are not linked together.  The list gives both an 
alias ID and a callsign for each node.  The alias ID often gives you a 
hint as to where the node is located, but not always.  To find out for 
sure where a node is located you'll need to get a copy of the descriptive 
node listings that are available on most packet bulletin board systems. 
These complete lists give the alias, callsign, location, frequency and 
other information on each node in the network. 
To connect to a station in another area using the node network you first 
must determine which node is closest to the station you want to work.  For 
demonstration purposes, let's say we want to connect to N6XYZ.  He's told 
you he uses the W6ABC-3 node, so you check the node list and see that 
GOLD:W6ABC-3 is listed.  WHILE YOU ARE STILL CONNECTED TO YOUR LOCAL NODE 
you connect to the distant node by sending a normal connect request, in 
this case C GOLD or C W6ABC-3.  Your TNC will send this as a packet to 
your local node and your local node will acknowledge it.  The network will 
then go to work for you and find the best path between your local node and 
the one you're trying to reach.  Remember, with digipeaters you needed to 
know the exact sequence of stations.  With nodes you don't.  The network 
does that for you. 
You might have to be a little patient here, since it sometimes takes a few 
minutes for the connection to be completed.  Don't type anything while 
you're waiting for a response because any new information received by your 
local node will override any previously entered information.  When the 
network has completed its work you'll receive one of two responses: 
"Connected to W6ABC-3"  OR  "Failure with W6ABC-3".  If it can't connect 
for some reason, try again later.  It could be that W6ABC-3 is temporarily 
off the air or the path has decayed and is no longer available.  We're 
going to be positive here and say we received the first option. 
Once you're connected to W6ABC-3, enter "C N6XYZ".  Again, your TNC will 
send this as a packet to your local node and the local node will acknowl- 
edge it and send it down the path to W6ABC-3.  W6ABC-3 will then attempt 
to connect to N6XYZ.  Here again you'll get one of the two responses:  
"Connected to N6XYZ"  OR  "Failure with N6XYZ".  If you get connected, 
you hold your QSO just as you normally would, but there's one BIG 
difference -- your TNC is receiving acknowledgements from your local 
node, and N6XYZ is receiving acknowledgements from W6ABC-3.  The acknowl- 
edgements do not have to travel the entire distance between the two end stations.  
Each node in the path handles the acknowledgement with the next 
node in line.  Because of this, retries are greatly reduced, and your 
packets get through much faster than when using a similar number of digipeaters. 
When you're finished with the QSO, you disconnect in the normal manner. 
Use the BYE command, if available, or go to Command Mode on your TNC and  
enter "D" <CR>.  The entire path will disconnect for you automatically. 
Nodes offer a variety of other features besides allowing you to connect to 
other stations.  We'll look at those and go into much more detail on the 
packet network in parts 10 and 11 of this series. - - - - 





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