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EI2GYB > PACKET   05.10.25 13:51l 170 Lines 11837 Bytes #57 (0) @ WW
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Subj: INTRODUCTION TO PACKET RADIO - PART 2
Path: DB0FFL<OE2XZR<OE6XPE<DB0ERF<IZ3LSV<IW0QNL<JH4XSY<N3HYM<EI2GYB
Sent: 251005/1134Z 46227@EI2GYB.DGL.IRL.EURO LinBPQ6.0.25

INTRODUCTION TO PACKET RADIO - PART 2 - by Larry Kenney, WB9LOZ 
In the first part of this series I told you, in general terms, what packet 
radio was all about.  Now I'm going to tell you how to get on the air, 
make a QSO, and become familiar with your packet station.  Whether you're 
new to packet, have been involved for just a short time, or are one of the 
"old timers", this series should help all of you.  Even if you don't yet 
have equipment to get on the air, you should keep this series of articles 
handy for future use.  I'll bet you'll be joining us soon! 
The equipment that's needed to get on the air with packet is a transceiver, 
a computer or terminal, and a TNC - a terminal node controller - the little 
black box I talked about in part 1.  Or, if you're using a computer, not  
just a terminal, you can use special software and a small packet modem  
instead of a TNC.  You need a special modem, though, not one that's used 
to connect your computer to the telephone line.  The tones used for packet 
are different than those used on the phone. 
I highly recommend that you start with a 2 meter transceiver.  There is 
packet activity on 220, 440 and HF, but 2 meters is where most of the 
action is and that's the best place to start. 
When you buy a TNC or packet modem and take it out of the box, you'll find 
a cable supplied for connecting it to the radio, but you'll have to attach 
the appropriate mic and speaker jack connectors for the radio you're going 
to use.  You'll have to furnish the cable that connects the TNC to your 
computer or terminal.  In most cases, the TNC or modem is connected to the 
standard RS-232 communications port of the computer.  On a PC this port is 
called a serial or COM port.  On other systems it may be referred to as a 
telecommunications port or telephone port.  You can make up the cable that 
goes between the TNC and computer yourself, or you can purchase it at a 
local computer store.  As an option, you may be able to purchase one or 
both of the needed cables from the manufacturer of your TNC with the 
appropriate connectors factory installed for your particular radio and 
computer.  The operating manuals that are supplied with TNCs and modems 
have a good description of the cabling needed for the various computers. 
Please read the introduction and set up procedures for your particular TNC 
or packet modem very carefully.  Most companies have supplied excellent 
manuals, and you shouldn't have any trouble figuring out your particular 
set up from the information supplied in the manual. 
Once you have everything connected as described above, you've completed 
the hardware phase of the installation.  Now you need to turn your 
attention to software.  If you're using a TNC, you'll need a terminal or 
communications program for your computer.  Any software used for a 
telephone modem, such as Procomm or the Windows Terminal program, will 
work well for packet.  There are also many special programs that have been 
developed specifically for packet radio use, such as PC PACRATT, MFJCOM, 
PAKET, PacketGold, TPK, etc.  If you're using the small modem instead of 
a TNC, you'll need to use the special packet software written for the 
modem, such as Baycom.  Read the instructions carefully for setting up the 
program on your computer.  
No matter what software you use, you'll have to specify the communications 
port you'll be using and set the baud rate (data rate) and data parameters 
for that port.  (Note: There are two baud rates associated with your packet 
station: 1-the baud rate between your computer and TNC and 2-the baud rate 
of the packets on the air. Here I am discussing the first of these baud 
rates.  The second will be discussed in part 3 of this series.)  Refer to 
the manual or help information for the specific program you've chosen, to 
set the baud rate and data parameters.  The baud rate of your computer must 
match the baud rate of your TNC.  Some TNCs will automatically set their 
baud rate to match the computer.  Other TNCs have software commands or 
switches for setting the baud rate.  Again, you'll need to refer to your 
manual for specific instructions.  When setting the data parameters, 8-N-1 
is normally used: 8 data bits, no parity, 1 stop bit.  But like the baud 
rate, the computer and TNC parameters must match. 
Now I need to point out the various levels of communicating you can do from 
the keyboard.  First, you can communicate with your computer for setting up 
your software program; second, you can communicate with the TNC or packet 
software; and third, you can send data over the radio.  It's very important 
that you know which level you're in when working packet.  You need to know 
where your keystrokes are going!  If you're not using a TNC, you will have 
to figure out the difference between software set up and software usage. 
This is explained in the program instructions. 
Once you have your communications program or packet software up and running, 
you can move on to the next step.  If you're using a TNC, you now need to 
set it up.  First, turn it on.  You should get a "greeting" or sign on 
message from the TNC on your screen showing the manufacturer's name, the 
software version, a date, etc.  If you see a bunch of gibberish, such as 
&tf$d.h#sxn, it means that the parameters of the TNC and computer don't 
agree and you'll have to make adjustments.  If you don't see a "greeting" 
or the gibberish, check your cables and connections.  Make sure that you 
have everything connected properly, that the right wires are on the right 
pins, and so on.   
Next, do a "control C" (press the CNTL and the letter C simultaneously); 
this puts the TNC in COMMAND mode, the level where you communicate directly 
with the TNC from the keyboard.  You should see "cmd:" on your screen. 
Enter: MYCALL - - - -   with your callsign in place of the dashed lines 
(such as: MYCALL WB9LOZ) followed by a carriage return <CR>.  (The carriage 
return key is labelled "Enter" or "Return" on most keyboards.)  All commands 
must be followed by a <CR>.  This sets into the TNC memory the call that 
you're going to use on the air.  Now if you type MYCALL <CR>, it should 
respond with your callsign.  If it does, you've proven that the computer 
to TNC link is working fine.  If you do not see anything on the screen 
when you type, blindly enter the following:  ECHO ON <CR>.  If you see two 
of everything that you type, such as MMYYCCAALLLL, enter ECHO OFF <CR>. 
Now enter the following commands:    MONITOR ON <CR>    MRPT ON <CR> 
For those using packet software and a modem instead of a TNC, you should 
have already entered your callsign in the configuration file during the 
set up procedure.  If you have not, refer to the software instructions 
for preparing the configuration file for your station.  Also note that 
with this software, you don't enter Control C to go into command mode. 
You simply use the ESC (Escape) key prior to entering each command. 
You're now ready to go on the air!  Turn on your radio, make sure the 
volume is turned up about a third of a turn (about the "10 or 11 o'clock" 
position) and make sure the squelch is set.  It should be at the point where 
the background noise disappears, just as it would be set for a voice QSO. 
Tune the receiver to any odd numbered frequency between 144.91 and 145.09 
or 145.61 and 145.79 MHz and set the rig for simplex operation.  You might 
have to tune around for a frequency with activity in your area.  Watch your 
screen.  You should soon be seeing the packets that are being sent over the 
air by other stations. 
Let's look at what you might see. You should see something similar to this: 
    WB9LOZ > W6PW-3: The meeting will be held at 8:00 pm. 

This shows a packet being sent by WB9LOZ to W6PW-3.  Watch for callsigns 
with asterisks next to them in packets that look like this: 
    WB9LOZ > W6PW-3,W6PW-1*: The meeting will be held at 8:00 pm. 
The asterisk indicates that you're receiving the packet from W6PW-1, not the 
originating station, WB9LOZ.  The packets are being digitally repeated, or 
digipeated, by W6PW-1.  The station that's doing the digipeating is called 
a digipeater.  You'll also note that some stations are using names or a 
series of letters rather than callsigns.  You might see something like SFW, 
BERKLY, or BLUE.  These are packet stations set up to operate as nodes. 
The stations are usually located in higher locations, and they're installed 
to make connections to other stations easier.  They often use a name or 
letters, called an alias, that identify their location.  They send both their 
alias and callsign at 10 minute intervals to identify themselves and to be 
legal.  (Both digipeaters and nodes will be discussed in detail in a later 
part of this series.) 
You'll also notice that some callsigns have a trailing number attached to 
them.  On packet you can have up to 16 different stations on the air at the 
same time using the same callsign.  That's where the numbers at the end of 
the callsign come into play.  The calls W6PW, W6PW-1, W6PW-2, W6PW-3, W6PW-4 
and W6PW-5 are all individual stations operating under the same station 
license.  A callsign without a number is the same as -0.  These numbers are 
called Secondary Station IDs or SSIDs, and are used to differentiate between 
the various stations.  There should never be more than one station using the 
same callsign and SSID on the air at the same time. 
Now that you're familiar with what you might see on packet, you're ready to 
make your first packet QSO!   If you're using a TNC, make sure it's still in 
command mode.  (Remember, it's Control-C.)  Watch for a familiar call on the 
screen or note calls you see frequently.  Be sure to note whether or not a 
digipeater is being used.  When the station you want to contact is finished 
with his QSO, enter the command:   C - - - -   or    C - - - -  V  - - - -   
(depending on whether or not a digipeater is needed) follow(depending on whether or 
not a digipeater is needed) followed by <CR>. 
Replace the dashed lines after the "C" with the call of the station you want 
to contact and the dashed lines after the "V" with the digipeater call, if 
needed.  Don't forget the SSID if the call has one.  The C means CONNECT and 
the V means VIA.  C WB9LOZ V W6PW-1 means connect to WB9LOZ via W6PW-1.  If 
you're successful, you should soon see "*** CONNECTED TO (callsign)" on your 
screen and your first packet QSO is underway!   
You have now entered the third level of communications, called CONVERSE 
mode, and this is where you communicate from the keyboard to the radio. 
Anything you type on the keyboard will be transmitted over the air as a 
packet every time you hit a <CR> and it will appear on the other station's 
screen.  Anything sent by the other station will be transmitted to you and 
will appear on your screen. 
When you're finished with your QSO, be sure to do a CONTROL C to get back 
into command mode on your TNC, or hit the ESC key if into command mode on your TNC, 
or hit the ESC key if using the packet 
software, then enter  D  to disconnect from the other station.  You'll 
see "DISCONNECTED" on the screen.  If you get connected to a station but 
you don't receive a response, you might have reached an unattended station 
or a node.  Don't despair, disconnect and try someone else. 
You're on the way now to lots of packet fun and adventure!  If you are 
still having problems at this point, contact a friend that has some 
experience on packet and ask for help.  The initial set up of the computer, 
TNC, software and radio is probably the biggest stumbling block in packet. 
Any experienced packet operator will be happy to help you get through this 
process to get you on the air.- - - - 




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